Harros
Prologue onlyStone Stun: petrifies nearby enemies; hardened targets take Break Damage instead of normal damage. Role: balanced prologue tutorial Shell. Reported as lost at the end of the prologue.
to be added
Collectibles / Shells
Every Shell changes the combat toolkit. Active abilities use Resolve; passives stay active. Each entry below includes the reported unlock condition and a plain-English role.
Reference status: ability names and base effects are cross-checked external data. Upgrade values, hidden interactions, and exact locations will be added after an in-game capture pass.
Stone Stun: petrifies nearby enemies; hardened targets take Break Damage instead of normal damage. Role: balanced prologue tutorial Shell. Reported as lost at the end of the prologue.
Lingering Shadow: enter Shadow, then use a light attack for a Shadow Strike. Shadow Dash: a last-second dodge grants Shadow and adds Stagger Damage. Role: stealth, timing, and burst windows. Reported near Widow’s Overlook.
Biosampler: a hook pulls a target—or Proxima—into range, followed by Lightning. Grafted Armor: a chance to reduce melee or ranged damage and prevent stagger. Role: durable close-range control. Reported near Blackridge Pass.
Staggering Blow: charge a heavy punch for stronger damage and heavy stagger. Revered Heart: restores health and can be replenished by defeating enemies. Role: sustain and stagger pressure. Reported at the One-Legged Wolf Tavern.
Shoulder Bash / Ethereal Diapason: break-focused shoulder charge and area shockwave. Executioner: can execute low-health enemies and builds Riposte-linked stacks. Role: aggressive Break Damage. Reported after the Citadel of Penance Warden.
Miracle: pauses time; unarmed strikes apply Chaos that detonates when time resumes, with an optional health-cost extension. Deadly Revelation: a low-health Faith state. Role: high-risk burst setup. Reported at Prophet’s Rest.
Retribution: heats armor for a shockwave; repeated use can trigger a stronger Burn-inflicting blast while disabling armor temporarily. Fortified Plate: damage reduction while armored. Role: armored front-line area damage. Reported in the Royal Crypt of Mammon.
Exodus of Thorns: sends out homing thorns that build Curse, at the cost of Pain. Purge: redirects part of incoming damage into Pain; maximum Pain improves dodge speed. Role: curse damage with risk management. Reported in the Chamber of Becoming.
Faithful Doubles / Stray Doubles: summons attack copies; the Stray form can copy weapon and sidearm attacks for a duration. Duality: at zero health, becomes Stray rather than immediately separating from the Harbinger. Role: summon pressure and a second-life mechanic. Reported at Revenant Graves.
Reference sources: Probonk Shell catalogue, ability list, and All Things How unlock index. Last structured: 23 August 2026.